Tuesday, December 28, 2010

[Platinum Raiders] years cast sword, sword of God cast - Raiders of the Phantom Assassin ...

 Directory:
1. A hero description and skills of
2. Equipment line
3. Tactical line
4. Growing line
5. Beginning / middle / late enemy
6. Remarks
Part I: Introduction and skills of
Hero Phantom Assassin:
night elf warden was born in a family, due to the dark distant mainstream society, in retaliation, Mortred swear allegiance to the Scourge. She is a force and the perfect combination of speed, through the forest for many years in the solitude Assen Virginia, learned to physique and into the surrounding environment, often when you least expect it, such as phantom-like appear. precise and deadly attacks on her made her Scourge become a very important one. That is why she is known as the Phantom Assassin (Phantom Assassin).
initial range of 100 | initial attack speed of the initial interval of 1.7
310 | Initial Defense 4.0 basic attributes of agility
| Initial Attack 46 - 48
value of the initial strength of 17 | Initial Agility 23 | 13
value of the initial strength of intellectual growth factor 2.05 | quick growth coefficient 3.15 | intellectual growth factor 1.00
Comment: near sensitive, power growth moderation, is destined to bear a lot of damage she could not; agility heroes after quick growth of 3.2 guard the soul, so she is the tendency of the physical output; intellectual growth and tied for Troll Warlord DOTA last first, so she can not be a magic fighter. as close to sensitive, the initial attacks on her a bit low, the early impact of pre-knife slightly more difficult.
Introduction and Analysis Skills:
Shadow Strike [D] < br> Poison dagger throwing to the target, resulting in high initial damage, and continue to cause subsequent damage. short period of time reduces the target's movement speed.
range of 400 poison damage for 15 seconds, cooling time 22 seconds. s 1/2/3/4 level of initial damage were caused 50/70/70/100 and continuing every 3 seconds 10/20/40/50 damage.
Comment: good slowing effect, minor damage effects . With the upgrading of skill level, but does not increase mana cost increases slowing effect, so just l level. for the kill when the deceleration, the initial skill will rise.

Blink Strike Teleports to an enemy side of his units to attack, causing additional damage.
700/800/900/1000 cast range, 50 mana consumption. The first level 1/2/3/4 points, respectively, resulting 30/60/90/120 additional damage, the cooling time 30/20/10/5 seconds.
friendly units can also be used.
Review: Phantom Assassin's the essence of the skills, 6.43 to increase the scope of her magic, to the butcher meat hook range. In other words, if you would use a butcher, a number of hidden knowledge of the location of stations, you stab the assassination of magic, you can attack these positions. The reason why is the essence of the skills, the Magic were stabbed early this suppressed, hero of the mid GANK, it is used to escape before the mid-term, post is used to kill, sometimes you can even use this skill to come and collect the money some of soldier, of course, most of the time not so used, little magic magic thorn. early to put the skill to fill. scintillation decision to use a magic level of thorns.
comparison Teleport class skills:
Blink Strike: SA and CK has almost the same with the PA flash skills, the only difference is that PA is far more than they cast range of 300, which is often the line between life 300.
flash: 4. flashing the shortest distance 200, as far as 1150, cool down for 5 seconds, mana cost 60. DOTA most abnormal Teleport skills, maybe has the slogan is: These days, who walk with their feet.
wave form: 4. cast from 1000, cool 11 seconds, 165 mana, causing 325 damage. IMBA skills, high lethality, but also for their lives, are also considered worthy of its high consumption of magic.
jump: 4. jumping from the 550, cooling for 20 seconds, mana 45, 800 placement within the 16% increase in friendly attack speed and moving speed. invincible jump process, need to adjust the direction, POM batter's an important part of running for their lives but also run faster.
time roaming: 4. 1300 cast range, reducing the impact point 300 within the scope of enemy attack speed by 40% and movement speed for 3 seconds. ignore the terrain. Teleport from the furthest, but also slow down, have the opportunity to jump you can see the empty place. is often used to jump into the enemy base to enlarge strokes.
digging puncture: 4, 700 cast range, 280 points on the hit and has caused damage, vertigo 1.65 seconds, 140 mana. I leave it to teleport skill, in fact, is a AOE skill. for not interrupted technical skills of the hero who did not escape, SK halo you wear is a direct, immediate rejection in your tail.
Overall rating: PA flashing skills in Teleport is the worst class, but at least far more than SA and CK, But they can not PA so vulnerable. POM? casting process, but her invincible, PA also hands movements, often die in the hands up to the moment. However, there is better than nothing. without it really became a PA armored car, the view on this important decision on the application of BLINK a player's level of PA.
fuzzy
Phantom Assassin's body has become increasingly blurred, more and more difficult to see. At the same time can a certain chance to evade attacks. No. 1/2/3/4 Dodge probability level were 7% / 14% / 21% / 28%.
death and resurrection, type This means there will be some version of the case.
Comment: l over 4, the hero body completely disappear. but still can be attacked to., frozen ball hit will mimic a form of law, start BKB will mimic form (6.43 corrected), after the body starts Manta fuzzy, avatar will mimic a form. can not get away with the butterfly overlay, just take the highest. unless the close shadows, or otherwise can be seen, do not expect this skill to increase with the stealth assassins. Meanwhile, the existence of this skill, you can use the forest cover, with the second attack skills.
Dodge Passive comparison:
turned into the front: 3. to be able Juxtapose 15% chance to dodge attacks, and improve the formation probability of 6% of the phantom, while phantom in the attack, 7% chance illusions. can not get away with the butterfly overlay, just take the highest.
Drunken Master: 4 .24% chance to evade attacks, 20% chance to deal 1.8 times damage on an attack. overlay can not get away with the butterflies, just take the highest.
Ninjutsu: 4. 20% dodge attacks, 15% chance 2 times the extra damage. can not get away with the butterfly overlay, just take the highest.
back to the past: 4. 25% chance to evade physical or magical attacks. you can get away with the physical risk of butterfly superimposed.
refraction: 4 level. 16% chance to evade damage and injury to her reflection around the 400 range of enemy units, and dizziness caused by 0.5 seconds. you can get away with the physical risk of butterfly superimposed.
Overall: Now we can see get out, DOTA in the Dodge skill have additional effects. more down, Spectre is the best reflection of the most perverted Dodge skill, but also superimposed with the butterflies. and because of the existence of this skill, Haunt has become the bane of magic thorn.
gift of free [C]
Phantom Assassin to assassinate her skills upgrading to a new height, s 1/2/3 15% chance level 2/3/4 times the attack caused damage.
Comments: DOTA highest fatal blow, magic thorn sign skills, the power lies. Because 16 crit only 4 times, destined to be a late hero magic thorn.
fatal blow spells comparison:
fatal blow: 4 .11% chance to do 3 times damage on an attack. DOTA second rate, second to last burst rate. but because CK is the power of the hero, and the quick growth of 2.1, 3 large absolute phantom 100% attack power, any a storm is a strong, four at the same time violence is vomiting blood. CK's attack on the minimum halo skills, crit determined by the character of its adult or Jackie Chan.
a fatal blow: 4 .15% chance 2.75 times the damage caused by a fatal blow. and the PA as the burst rate, rate ranked third, also very high, even if the two people will own vampire, 6.43 Assault's debut that he is not just a TANK.
Sword Dance: 4 .36% chance of 2 times the damage caused by a fatal blow. moderate rate, a high burst rate. before the cut is more a mid-term is not invincible power attenuation of the late great when it is absolutely power sword dance the advent of power. Juggernaut potential for a great deal later.
Ninjutsu: 4 .15% chance to do 2 times damage on an attack. with the same magnification Juggernaut, lower burst rate, it seems power of small, dark with large absolute and may be out to Strike off the words, playing liberal and not a joke. is ... ugly.
Drunken Master: 4 .20% chance to deal 1.8 times damage on an attack. rate is low, the TANK model of David, the dodge is more realistic, is dotted when it crit.
a fatal blow: 4 .45% chance to deal 1.5 times damage on an hit. DOTA lowest rate, the highest burst rate of an attack. avatar system for a small Naga, the network live, avatar, elimination magic, crit, hit the other side did not mind to differentiate between pain was genuine. < br> Overall rating: PA's rate was the highest, second only to her two forces is a hero, a life-saving capability other than her strong. surprisingly high times of attack is her primary means of harvest life. terrible outbreak force, a strong potential for the late, late bloomer, she is doomed.
Conclusion: Early fragile, post extremely powerful heroes. and the dog, empty, trolls, as early people cry, pressed into early not to give her neuropathy, medium not to give her GANK as neuropathy, the latter would kill her as crazy. she needs a higher use of patience, good sense, good make knives, superb take place. it is not suitable for newcomers. She was very dependent on equipment, once equipment can not shape, she could not high. ability to control the market late with the hero has become a killing machine of terror.
Heroes Location:
DPS capacity: S
explosive: S
GANK capacity: C
complementary capabilities: B
control: C
FARM capacity: B
viability: B
initial suppression: C
mid-battle: B
post Performance: S
Part II: Equipment line
thrusts on what kind of magic equipment has been controversial, even though I see the room in VS stabbed with magic what kind of equipment is also there. in theory , 4 times as large must a fatal blow to the existence of any high attack weapons can be used. Here, I provide some routes may well hold different views to refute me, that my level can not ignore the large.
First of all, to understand the DPS, DPS output to do is attack, attack the enemy's blood output to keep pace with growth. Bipin late game is DPS, DPS equipment directly determines the quality end of the game's direction. Therefore, DPS The first large equipment must provide high attack, the second piece of equipment before considering the amount of blood problems.
then we will analyze the first large: high attack is necessary, the other does? DOTA weapons in large numbers incidental effect. FARM is very good for the hero, comes to strengthen the effect is the best attack. If the dark shadow magic off. for their own need to improve the ability of the hero FARM, the first large capacity FARM best to improve. As for improving attack like that will not consider playing the money, now consider the effect of good.
DOTA in the ability to substantially provide the degree FARM have this many pieces of equipment:
Analysis: Chain Lightning class is suitable for itself IAS initiative to increase the skills of the hero, such as electric soul. At the same time it is a method ball, the second piece of equipment in view of our considerations, not mine hammer the first set of programs. flamboyant, it was said that if the other party mood against hidden, hidden thorns with glittering money quickly, in 6.43, eyes of the expensive, time is short, the uncertainty surrounding the case of hidden units, no one will take the initiative to buy the eye, even if not easily plug to buy the eye. PA though not invisible, but there is not camouflage very compelling, with Radiance is equal to prompt rivals, I'll be around, so, PA is still not recommended glittering. mad Tomahawk, the crit series hero, especially for PA, a storm the next wave of soldiers may be able to receive the money.
mad Tomahawk: +65 points damage, +6 points / second life back to speed, +150% mana regeneration. effects: sputtering attack (35% damage the effective range of 225, only when used effectively close the hero.) can be seen, not just the FARM capacity is increased, but also a good recovery ability. and synthetic smooth, such a target for the hero for the PA, it is very suitable for . the same for the Skeleton King and Juggernaut.
second large, the primary factor to consider, hold the blood, particularly near sensitive to not only attack each other's blood to keep up with growth growth growth have to keep up with the other blood attack growth. Here, the support can consider also three of the blood mounted:
analysis: heart blood volume increases up to, reply fast. Satan change in the 6.43 active skills revised by the dirty deed of death frenzy. ( 30 point start to increase attack power and 15% of the blood-sucking, mana cost 0 points, duration 20 seconds, cooling time 50 seconds). the ice to kill the eye can be slow, to stretch the blood also increases attack speed. before making a choice , consider the 643 soldiers late sea, wilderness is money, 5 minutes to fly back to the city two times I played in the most money ax (3200), does not hurt in the process of blood FARM done best. recovery capability on the battlefield, significantly better than the heart of Satan, on the PA so that the hero is a high crit, crit the value of the vampire is in effect a maximum increase of life, it is recommended that the evil power of Satan.
preliminary recommendation and magic thorn A team of remote teammates, never SOLO, it is seeking death. The best line is a natural disaster on the road, under the Road Guards. front under control before the battery can be. departure before the other team under estimated. Master multi-ball and manual methods as many back to 2, close combat multi-band ring.
basic equipment line:
-->-->< br> -> ->
other equipment according to your post opponent to choose. but there are some equipment does not consider:
not immortal, and sword and shield flow is already gone .6.43 how much you get from ROSHAN shield to ensure that your sword will not fall?
Analytical
fatal blow is a fatal blow to the physical damage, so consider the defense, said the floating of the red part of the defense before the attacks did not calculate the output, but in a number of times the hammer, the red part of the statement is not correct The.
a fatal blow, there is a necessary skill in the option, on the hook, when the fatal blow is triggered, this attack will ignore avoidance (also ignoring the curse skills)
calculation is based on a fatal blow shows the attack (that is, the word part of the white + green)-based, such as the burning ash, such as additional damage is not included in its multiple times within a
hit coexistence when the probability calculation
when a unit multiple times while launching attack When, after the acquired skills and effective, but as a special case, 1 and 0 times times times will not be counted hit
1 times and 0 times times have not hit the attack bonus is the difference between them 1-fold times the hits have a red display, 0-fold the number of times without
example of coexistence hit probability calculation:
a unit of their own times have hit 5 times 20%, 10% of equipment has hit 10 times times , 50% times 2 times hit and equipment hit the launch of its times
2 times as likely to strike chance = 50% times 10 times times the strike chance = 10% * (1-50%) = 5% (or not to launch 2 times times times 5 times when hit hit chance)
5 times times the hit chance = 20% * (1-50% -5%) = 9%
reasonable discharge times should be the first to get a low blow and equipment, After taking such a high-powered attack
times can get hit
10 times times as likely to strike chance = 10%
2-fold hit chance = 50% * (1-10%) = 45%
5-fold times the strike chance = 20% * (1-10% -45%) = 9%
their attacks plus a 10% * (10-1) +45% * (2-1) +9% * ( 5-1) -1 = 71%
in fact 50% of the times 2 times hit a great impact on the strike itself to play a 5-fold, when not equipped with a 2-fold when hit,
increase their attacks a 10% * (10-1) +18% * (5-1) -1 = 62%
seen here times 2 times hit the addition effect is poor, so sometimes, like this high storms hit the negative impact of low times can not be ignored, even in some cases to increase the skills but will make such a decline in combat.
another blow when several times while launching, as long as any of them hit with a fold There will be in effect, ignore the attacks that evade
Again, the butterfly does not stack with magic thorn dodge, just take the largest butterfly, no need to waste, just to mention if you can choose to attack speed and attack, However, large butterfly is not your first.
the first set of program equipment is:
later you can continue to hold the blood out:
need to protect the color, would like to attack speed and attack, you can consider is :
Analysis: Why is not recommended in front of the butterfly, the latter said that could be considered? butterfly plus attack, attack speed increase, plus evasion. sensitized British also add 30 attack power. Butterfly is one of a handful of offensive and defensive weapons, you can not by Butterfly plus dodge, and you have the main props of weapons and support after the blood out of the play, but I prefer the Assault.
do not need to protect the color, and want more hard swifter:
Analysis: Strike provide increased attack speed is equal to the output, attack the same person more pain Fighter attack speed change is recognized. plus defense, beat each other's physical output and you will not be hurt. Also, if your target has a Strike, Even if you play you will find a fatal blow, he went to the blood has not imagined much. minus equals plus anti-attack! the Assault premise that you do not need or do not need to protect the color, shape of the equipment you have, you can single file side of the case.
want to just get on each other,
analysis Bust: Many people are puzzled. Raiders in this. And the sheep knife actually not bad. You can blink the past, become a sheep, enough Bust him several times, and in the opponents back to the city a few changes when he hit him a few sheep and then Bust him, although attack is not high, but is four times of crit. And one thing is low because of their magic thorn intellectual growth, sometimes you tend to find that there is not enough magic to start the BKB. sheep really easy to use tool to discuss this proposal before I can try Silencer, Golden, false legs, Silencer knife sheep sheep at the time of the target injury. Silencer ball is holy damage law, the output high enough, but crit is not magic thorn furnishings, you can empty the sheep as a single blade version of the six major strokes. witchcraft is any mirror spike
continue to enhance the sputtering unit attack:
analysis: a mad general will not continue to fight, and some special cases to consider. The output side the lack of AOE hero, the other spare equipment, Department of heroes good. You need matched to mad war, the sputtering attacks ignore defense.
blow hit the superposition relationship and times:
blow free projection unit can be superimposed with the times
blow blow with the times projected unit while launching attack, if the first access times to obtain blow after blow skills, 2 were launched
results are obtained if the first blow after blow to obtain times, only to launch attack skills
times back and forth through the use of a small halo with a hammer and MKB Naga Daguai, can be seen in the slow REPLAY, double click to launch simultaneously with the blow, the first calculation of a critical hit bonus damage increased after blow and a stun effect. Based on the above theory, as long as the end point of a large halo must hammer  MKB is not conflict.
halo hammer allows you to have an advantage when 1V1, MKB can interrupt continuity back to the city and some magic. halo hammer allows you to control the opponent, MKB other hand, it can increase your attack out what the economic and preferences according to your decisions.
equipment is the second program:
Obviously, this equipment will be more expensive, but also a lot more expensive. The hero of the Department of crit is not worthy vampire unfortunately, will also affect the ability of the continued fighting, with blood-sucking law distribution can not hammer the ball, but with aura. The key is that you are willing to give up the protection of color magic thorn. The equipment's main weapon is hammer, hammers The ability to fight money is not mad war in recent high-sensitivity, but hammers out a smooth, due to the impact of chain lightning and static electricity makes the offensive and defensive presence of more integration. and provides fast, 1V1's best weapon. The appearance of your halo hammer more powerful. The key question is how much money you Da Buda, the other side to let you hit so much money.
Hammer FARM TIP: When you have a vampire, two waves of creeps closer, you walk in the impact of the Fang Xiaobing preceded by static electricity, the enemy soldier will give priority to attack you, you can have the greatest chance of triggering static shock, you go to the back of the attacking enemy soldier Master, it is most likely to trigger the chain lightning, and the Fang Xiaobing arrived, the two sides fighting soldier, you fix knife. vampire offerings allows you to keep almost full of blood on the battlefield.
then you hit that power, vampire, crit, hit someone you will be electrocuted. In You will not be priority care team of four to five people to play with the other tie, or your head early on, there have been income, the money that you can play well when you can consider this route.
equipment selection can refer to the first follow-up a program.
third set of program equipment is:
After buying an ax when you have found a number of other heroes and equipment are forming, the so-called God loaded with two or more advance capabilities, even if you teammates also forming equipment, you should decisively the heart, or a control field by your teammates advance to face the opponents all the way capacity is relatively weak, and the subsequent accumulation of equipment. a whirlpool, vampires and flying shoes, after the switch Ray Hammer. transfected Ray hammer is to make you have more powerful capabilities 1V1, a halo hammer so you have control. usually this happens rarely.
equipment is the fourth set of proposals:
passers-by the board of Mito common stream, and newcomers often take the line, is also being pressed by GANK extreme frustration while walking route., are basically small pieces of about 1,000, mediocre, and the output is not high, and the outbreak was not strong, fast, but chasing little more than escape. helpless can only go this time line, but also live bear the title of the late hero.
equipment line is recommended, the feeling for the hero characteristics, ability to play the hero, is still a free choice.
Part III: Route
tactical assassin magic is the type of barbed DPS, because the presence of large and game must not be too prominent former interim capacity. in the shape of your equipment before, to try to die or less dead.
back to the city in the case of the rich and the space will bring, I do not want to reiterate its importance, not back to the city you should not leave the base too far.
Road SOLO teammates remind you plug the eye.
succinctly put Next:
as the DPS, not to fight war group the upper hand.
confrontation between the two sides when the magic does not appear the first round is not played.
hero does not control the market does not show up shot.
attention to the opponent props.
remember to open dirty fanatical.
flashing the 6.43 increased casting range, in the absence of an era sword and shield, PA is now the route to go is very limited, there are heroes and you control the market together, then You will be invincible. when your teammates have the following people to play your role will be greatly.
who would dare to fight in the fog and the double sting?
need to explain you?
In fact, as long as teammates with the skills of a STUN are easy to harvest their heads together.
another line, the farther away the flash range, you can talk to the same butcher, standing on some of the more dark corners waiting for each other, instead of waiting for it to appear to walk mistakes, but so they fall Single.
skills in order to cast actually very simple, because only two active skills. B used to play after finding the target, if the other party choose to escape, then B and then cast D in the past dozen. if they do not take it until the harvest head it. Of course, you do not go to some of you may not be singled out rivals to win 1V1.
Early line: as far as possible with the remote or front-line early to suppress strong teammate, but if the opposite is funny ice through the female, all-around This combination increases the Death Knight, or a conservative point.
test: the beginning and then creeps up the courage to retreat, when your second, third creeps closer to each other to attack you, then you or conservative points.
consumption: When you are more than 150 magic, you can use other heroes less blood toxicity standard, the other is at once the general retreat, your teammates will hit him a few remote, you can take the opportunity to make up soldiers. more times, the person will be directly after the A you, then when your teammates to GANK him, he will be Fu, accelerated runes, rune twice over, when the skills of your teammates to go the same way and have the power even when placed in a small signal to indicate on a map with you. you should really to a drug standard, timely flashing attack, not completed on the B virus in the past, you first hand SLOW does not mean you have to take damage.
mid-line: this time the general GANK to your teammates, leaving you jealously guarding its line, but also give you much space, this time to leave your body back to the city.
asylum: some GANK strong hero disappears, you should return to Fort alert, when his teammates on the minimap signals to remind you when someone , you have to determine how many enemy disappeared in the fog of war, a then back to the fort, two or more, back to the city.
with: When your teammates to GANK your enemy this way, you should actively cooperate with sell flaws, timely drug and flicker, perhaps your head.
assassination: When the power of residual blood and no outbreak of the hero, when the remaining few magic intellectual hero, a hero when the chance to escape through your ascension front, or you can pursue to the extent, decisive attack and never let cooked duck.
latter route: Revenge of the time, never let go of any money can get.
fourth Part I: Growth barbed line hero
restraint Magic:
your low intellectual growth, and its line of intellectual heap. I used to think that BKB can solve everything, but forget the BKB, it's teammates. you do not open BKB, Arcane days the ball you are hurt, you open BKB, it opened BKB, you can not blink the past, high levels of the game, it's teammates will not let you easily close it. in the opponent's level of uncertainty before Please do not unauthorized use of PA.
was born Haunt GANK molding equipment is very fast, he can always GANK you. and because of the presence of refraction, you may be a critical strike his own violent death, and even a few people besieged him, you the violent death of his teammates. I have this bitter experience.
add a little line:
1 =
2 =
3 =
4 =
+ = yellow dot
A . early opponent is remote or manually Master Sphere:
122 +242 + + +433334 +++++++ 111
B. melee early opponent:
+ + + +4 + + + + + + +111
A program is mainly support the blood, preventing even the strokes of a sudden spike, B program is to fight at close quarters as the other heroes, dodge effect will be relatively large.
Part V: early / medium / late enemy
1. Early (1-6): Although a lot of heroes can be initially suppressed PA, but it does not mean that can be killing the PA, combination of two or more STUN hero not to mention the fact , so that the heroes have a chance as long as basic pre-mix can kill anyone. just to name a few threatens large.
pre-equipped with shoes Juggernaut is directed at the FB come, pay attention to station and keep flashing CD, Magic, and is not.
shoes he early, and often speed up the shoes to wear (Rune), if he came running at you, flash it. But in general, there is not easy to die in flash, in fact run into the VS bin Laden is sick. He likes to bury a bunch of mine in a corner, and then put a small-scale purification of medicine lead you hooked, or buried in a pile of mine angle, and then all the way to sprint towards you. and then you were not explosive death stepped on a mine himself. So flashing is very important, and never considered tasteless skills.
also need a little attention to some of the heroes and skills:
he will withstand the soldier suddenly rushing to fight you, then a baptism, but also soldier and make your blood consumption.
he rushing roar, and see character, they might have been transferred.
own plus a shield, chasing you cut, and have to rush the tower range, violence has to go back, or when you suddenly make a soldier's shield.
level corresponding to the words of ...
equipment if he would bring back the magic ...
headache
remember anyone less than 200 HP ate tree. half blood supplies do not go home after.
2. the medium term (7-15 Grade): GANK the high incidence of head and many a hero is born. For the PA later this hero, who does not will first consider her?
three major river killer:
not explain it.
powerful magic combo can make this time most of the sensitive British to shame. at all times maintain a high HP and vigilance.
powerful control capability, long out of control and magic.
attack does not depend on these heroes get their heads for a living is to have an outbreak of an extremely powerful force. can always mindful that once lost these heroes on the map to be filed spirit or the scope of protection into the Fort back to the city to return to the city, you can guarantee is not directed at you here?
3 post (16-25 grade): This time the PA are basically mad Tomahawk, pre- It was the first income plus the successful fight money is estimated ax came out, the advent of revenge, and most of the early heroes was basically to go away you took a fancy to any place orders and no sensitization of escape skills are far in your pocket money is only one Master control block will go meat. but this time there are some opponents.
only a heart or a loose leaf of the sword is definitely not your opponent dog, you have to do is activate the dirty fanaticism, and A in the past. Start your dirty fanatical vampire better than him after the less you have big must in it, the dog on the PA larger sense? dog with a hammer, then halo a little trouble, two can not stand . You can find much sensitivity to go A to him. such as the electric soul, bone bow. or did you have with him 1V1, a halo hammer against him. There is the ability to improve anti-war, is nothing less than support and processing of blood Armor, you do not need to provide protective coloring fuzzy when you can consider:
SA molding equipment is unmatched in the mist, in particular, is for physical DPS. If the SA has a butterfly and thunder hammer, it is very Backstab terror. However, fog can not help but forbidden magic items plus MISS. You can return to the city, if the assassin with a halo hammer or lost, your response:
with cannon + Satan or with Ray Troll Hammer + vampire you can play with him , Competition is the character. with a halo hammer troll. you either have heaps halo hammer, or help you find it.
keep the soul has a doubling the capacity of equipment, with the shake-up is silent. you to do is play half his blood, and then start
if it is equipped with Lincoln, he was able to shake, if you HP high, you are faced with a nearly full of blood of the soul keep. is still an uphill battle. avatar You should know how to differentiate it ...
a big move in the void no solution, no major move of the void forming equipment can still be an infinite halo. less blood he does not fight with you. He has no great trick you still need him 1V1 helper. or who has a good way to discuss the next.
Although very restrained Tomahawk mad monkey stealth run for them ... with precious stones, beautiful singing and no solution. and sometimes you do not really differentiate itself in time, then can play But they.
PA even though the time in the residual blood still has a strong mass destruction, but still not into his half of blood the following.
character of a Kind
Part VI: Notes
The first big discussion:
VS
FARM capacity, understandable, and the crazy war for nearly sensitivity, the ...

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